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glitchDS is a FREE homebrew Cellular Automaton music sequencer for the Nintendo DS. It’s perfect for creating IDM and Glitch style loops. R4DS is required for using this application. (See the documentation for reports on other working cards besides R4DS.)

Features include:

* Customizable Cellular Automaton sequencer
* Create your own “trigger points”
* Load in your own sounds
* Save and load your work
* BPM settings, or “strum mode” for controlling tempo
* Up to 6 sounds can be loaded at once
* Each sound has its own 32 step frequency modulation sequencer
* Global Distortion setting

Here’s a video demo:

uh. yah.

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Yeah. this place was pretty great. Small art fair in milwaukee. Went this year for the afternoon and wondered… 1. why I had never gone before. and 2. why I hadn’t got a hotel room and gone to the dance party afterwards. Next year. oh and 3. why didn’t i buy that Eric May painting to benefit old gold ?
Maybe I still can … the A&W on the way out of town.

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Charleston hooded times. Grand dQ. records. watermelon. grilling. creapy freaky prego chicks. small children that intimidate me. eating and drinking. rainy and thrift stored. street hockey ball induced.
Cousin bumping into cousin.

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This place is a Michigan basement. This is good. -F

Kathryn and Caleb run the show here. Go here.

Old Gold Exhibitions & Events
2022 North Humboldt Boulevard
Chicago, Illinois 60647

South Entrance, Basement

California Blue Line (towards O’Hare), Walk West on Palmer Street, South on Humboldt Boulevard to 2022

Hours: Sundays, 11 – 2pm
By appointment 773.653.9956
Directors: Kathryn Scanlan and Caleb Lyons

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My favorite game growing up looked like this:

Mastermind was probably not the typical game for a 7 year old to love, seeing as it involves algorithms and mathematical deduction. But it still remains one of my favorites to this day. It was created by Mordecai Meirowitz (Israeli) in 1970. Mr. Meirowitz worked in telecommunications (and was also a postmaster). He designed the game as an educational tool but tried to market it to games manufactors with little luck. Finally in 1972 Ivicta Plastics took on the game and without any advertising, it sold millions. Possibly it had something to do with the highly suggestive cover?

Apparently these mysterious models were asked to reunite for another photo shoot a few years ago. You can see the photo and article here.

Here is a picture of the game in play:


I thought it deserved some attention this morning.

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